fst-western-minimap
Forged in Sun. Crowned in Dust. Golden Suelo is not just a recolor. It’s a fully standalone and customizable FiveM minimap designed to give your server complete visual control. The base design keeps the original GTA layout while transforming the entire island into a warm western desert style with balanced tones, clean roads, and strong readability. What makes it different? You control everything. A clean, new design with full customization power.
Features
This is not a static texture pack.
Inside the config, you have full control over how your map looks and behaves:
Enable or disable zone names
Enable or disable urban & rural route lines
Enable or disable POI icons
Enable or disable the map legend/key
Enable or disable postal overlays
Adjust overlay opacity
Control overlay load order
Enable extra maps (Cayo, Roxwood, Bridges)
Customize pause menu colors
Control radar zoom behavior
You decide what your players see:
Minimal clean RP style
Full detailed dispatch-style map
Desert survival theme
High-clarity competitive setup
Everything is possible directly from the config.
Visual Design
FST Western Minimap transforms the island with:
Warm ochre desert tones
Clean highways that are easy to follow
Structured southern city grid
Natural northern desert flow
Balanced coastline contrast
Clear rail lines and layered roads
It feels like a golden frontier version of Los Santos — without breaking immersion.
Every detail is tuned for clarity, navigation, and roleplay.
Requirements
Optional: ox_lib (only required if the HUD color picker feature is enabled)
Config

Installation
Place the resource folder inside your server resources (for example inside a
[fst]category).Make sure the folder name is exactly
fst_western_minimap.Add the resource to your
server.cfg:(Optional) Install and start
ox_libbefore this resource if you want to use the/mapcolorsHUD color picker.Adjust
config.luato your liking (overlays, radar zoom, colors) and restart the resource when done.
Overlays
Overlay behavior is controlled in config.lua and defined in client/cl_overlays.lua (escrowed). Each overlay has enabled and opacity settings, and the draw order is controlled by Config.load_order.
Available overlay types:
postales_4 – 4‑digit postal grid overlay.
ocrp_postales – OCRP‑style postal grid overlay.
utr_routes – Urban/rural route markers.
zone_names – Zone/district name labels.
poi_icons – Points‑of‑interest icon layer.
map_key – Map legend/key graphic.
roxwood – Roxwood map extension tiles.
cayo_perico – Cayo Perico island tiles.
cayo_bridge, cayo_bridge1, cayo_bridge2 – Bridge overlays connecting the main map to Cayo Perico.
You can enable or disable any overlay and reorder them in Config.load_order to decide which layers appear above others.
Overlay & Map Support
The minimap supports:
4-digit postals
OCRP postals
(Planned) additional postal sets
Urban & rural route systems
Zone and district names
POI icon layers
Map legend
Cayo Perico
Cayo bridges (3 versions)
Roxwood
Custom overlay load order control
You can stack overlays exactly how you want.
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