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fst-western-minimap

Forged in Sun. Crowned in Dust.  Golden Suelo is not just a recolor. It’s a fully standalone and customizable FiveM minimap designed to give your server complete visual control.  The base design keeps the original GTA layout while transforming the entire island into a warm western desert style with balanced tones, clean roads, and strong readability. What makes it different? You control everything.  A clean, new design with full customization power.

Features

This is not a static texture pack.

Inside the config, you have full control over how your map looks and behaves:

  • Enable or disable zone names

  • Enable or disable urban & rural route lines

  • Enable or disable POI icons

  • Enable or disable the map legend/key

  • Enable or disable postal overlays

  • Adjust overlay opacity

  • Control overlay load order

  • Enable extra maps (Cayo, Roxwood, Bridges)

  • Customize pause menu colors

  • Control radar zoom behavior

You decide what your players see:

  • Minimal clean RP style

  • Full detailed dispatch-style map

  • Desert survival theme

  • High-clarity competitive setup

Everything is possible directly from the config.

Visual Design

FST Western Minimap transforms the island with:

  • Warm ochre desert tones

  • Clean highways that are easy to follow

  • Structured southern city grid

  • Natural northern desert flow

  • Balanced coastline contrast

  • Clear rail lines and layered roads

It feels like a golden frontier version of Los Santos — without breaking immersion.

Every detail is tuned for clarity, navigation, and roleplay.

Requirements

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Config

Installation

  1. Place the resource folder inside your server resources (for example inside a [fst] category).

  2. Make sure the folder name is exactly fst_western_minimap.

  3. Add the resource to your server.cfg:

  4. (Optional) Install and start ox_lib before this resource if you want to use the /mapcolors HUD color picker.

  5. Adjust config.lua to your liking (overlays, radar zoom, colors) and restart the resource when done.

Overlays

Overlay behavior is controlled in config.lua and defined in client/cl_overlays.lua (escrowed). Each overlay has enabled and opacity settings, and the draw order is controlled by Config.load_order.

Available overlay types:

  • postales_4 – 4‑digit postal grid overlay.

  • ocrp_postales – OCRP‑style postal grid overlay.

  • utr_routes – Urban/rural route markers.

  • zone_names – Zone/district name labels.

  • poi_icons – Points‑of‑interest icon layer.

  • map_key – Map legend/key graphic.

  • roxwood – Roxwood map extension tiles.

  • cayo_perico – Cayo Perico island tiles.

  • cayo_bridge, cayo_bridge1, cayo_bridge2 – Bridge overlays connecting the main map to Cayo Perico.

You can enable or disable any overlay and reorder them in Config.load_order to decide which layers appear above others.

Overlay & Map Support

The minimap supports:

  • 4-digit postals

  • OCRP postals

  • (Planned) additional postal sets

  • Urban & rural route systems

  • Zone and district names

  • POI icon layers

  • Map legend

  • Cayo Perico

  • Cayo bridges (3 versions)

  • Roxwood

  • Custom overlay load order control

You can stack overlays exactly how you want.

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