fst-enhanced-minimap
The FST Enhanced Minimap is not just a minimap, it's a fully customizable and interactive map management system designed to enhance the player experience on your FiveM server. With a sleek tablet UI, players can manage their minimap overlays, customize their pause menu, and interact with advanced features like postal systems, special maps, and emergency zones. This script is perfect for roleplay servers looking to add a professional and immersive touch to their gameplay.
Features
Tablet UI A modern, interactive tablet interface to manage your minimap.
Overlay Management:
Enable/disable overlays like:
Zone Names (9+ styles)
Rural Routes (+2 styles)
Urban Routes (+2 styles)
Interstate Highways (+2 styles)
More overlays coming soon!
Emergency Zones:
Whitelisted jobs (e.g., BCSO, DPPD, LSPD, LSSD, MCSO, NOOSE, RHPD, SASPA, USAF) can enable zones on the minimap.
Configurable to allow anyone to toggle zones.
Pause Menu Customization:
Change background colors, waypoint colors, and text highlights in real-time.
Postal System: needs
mnr_postalsmy edited versionSearch by postal code.
View your current postal.
Click anywhere on the map to find its postal.
Special Maps:
Enable maps like Roxwood, Cayo Perico, and Cayo Bridge (v1 or v2).
Theme Customization:
Change themes for Los Santos and special maps.
Download themes from the fst_minimap_themes GitHub repository.
Sound Effects: Custom sound effects when opening the map.
Framework Compatibility: Works with QBX, QB-Core, and ESX frameworks.
Installation
Follow these steps to install the FST Enhanced Minimap on your FiveM server.
Step 1: Download and Extract
Download the script and place it in your server's
resourcesfolder.Ensure the folder is named
fst_enhanced_minimap.
Step 2: Install Dependencies
Ensure the following dependencies are installed:
Step 3: Ensure
Add the following line to your server.cfg if needed:
Step 4: Optional - Install Themes
Download themes from the fst_minimap_themes GitHub repository.
Replace the contents of
stream/basewith the desired theme folder.
Config
Forced Settings System
You can enable server-side control of the minimap using the Forced Settings System. This prevents players from toggling overlays or department zones and ensures only selected overlays/departments are loaded.
How it works
Set Options.forcePlayerSettings = true in your config.lua:
Players cannot toggle overlays or departments.
Only overlays or departments with
forced = truewill be loaded.Player preferences are ignored and not saved.
UI controls are locked/disabled for players.
How to use
Open your
config.luaand set:
Find the overlay styles in
MapCategoriesand setforced = truefor the ones you want active:
Find the departments in
DepartmentZonesand setforced = truefor the ones you want active:
Restart the resource. Players will now only see the overlays and departments you selected.
Example
Once enabled, players cannot change overlays or departments manually. Make sure your forced selections are correct before restarting the resource.
FAQ
I have a custom map like Roxwood. Is it supported?
Yes. Custom maps are fully supported. The config already includes premade entries for maps like Roxwood, Cayo Perico, and Cayo Bridge (v1/v2).
You can also add your own map by editing the SpecialTiles section in the config.
Need help? Contact me and I’ll assist you with adding it.
Why is my minimap pulsing or flickering?
This usually happens when two scripts are trying to control minimap zoom levels at the same time. To fix this issue, set the following in your config:
How can I change the theme of the map?
You can download themes that support special maps like Roxwood from this repository: https://github.com/AbdeLhere/fst_minimap_themes
Replace the contents of the stream/base folder with your desired theme.
If you already have your own minimap, it's recommended to use one without zone names or postal overlays, then replace the textures in stream/base.
Do you accept custom maps?
Yes. Custom maps are accepted.
Open a ticket on the Discord server: https://discord.gg/DQDsp5ehvJ
Or contact me directly on Discord: abdel4999
Can I edit the department zones?
Yes. Department zones are overlays (textures) like any other. You will need tools like Photoshop and OpenIV to edit them. If you're not comfortable doing it yourself, you can request custom work.
Can I disable overlays or departments?
Yes. You can enable or disable any overlay or department at any time in the config.lua.
Just set enabled = false for anything you don't want active.
I don’t like the tablet UI. Can I use something else?
Yes. You can use the ox_lib UI instead by setting the following in your config:
Options: 'tablet' or 'oxlib'
Are you adding more overlays in the future?
Yes. More overlays are planned. Suggestions are welcome, feel free to contact me or open a ticket.
Exports
Creating new overlays
you can absolutely make more zones and even put them in a new category if you want to separate them from the department zones. the script is fully driven by the config, so as long as you follow the same structure, it will recognize your new zones.
each category, like street_names, postal_codes, or standard_routes, is just a container for one or more styles or zones. you can create your own, for example a “city zones” category.
inside a category, each style or zone has a few key things:
label – the name displayed in-game
description – a short explanation
tiles – the minimap overlays that make up the zone. each tile points to a
txd/txnname from a ytd file that you will need to createoptional: icon, color, allowMultiple
example:
important, you will need to create the ytd files for each zone, like minimap_parks_0_0.ytd or minimap_citylimits_0_0.ytd. the config just tells the script which tiles to load, the visuals come from your ytd files.
for the tile positions, you could technically use real world coordinates like x = 4859.6, y = -5099.9 for a tile, but the easier way is to use xOffset and yOffset.
in the same way the default tile grid works, this resource places tiles based on offsets. the position of a tile is calculated from an origin point. the designers of gta 5 chose the origin to be the top-left corner of the map. this means that the top-left tile of the default map is at offset x = 0 and y = 0.
the sign of the offset determines the direction in which to place a tile, while the number determines how far (in number of tiles) to place it in that direction. one unit equals one tile, which is 4500 in-game units.

so basically, follow the config structure, create your ytd files, use offsets for positioning, and the script will load your new zones. you can make as many as you want.
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